# text: "Repeat Indefinately or create specified number of the unit."
# item 23: BUTTON (0x04) enabled
# bounds: x1=312 y1=88 x2=416 y2=112
# text: "Show Units"
# item 24: EDIT_TEXT (0x10) enabled
# bounds: x1=320 y1=192 x2=430 y2=217
# text: ""
# item 25: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=265 x2=271 y2=288
# text: "Wake Reasons"
# item 26: BUTTON (0x04) enabled
# bounds: x1=312 y1=120 x2=416 y2=144
# text: "Production"
DITL_151.txt
# 21 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=360 y1=176 x2=440 y2=200
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=360 y1=144 x2=440 y2=168
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=24 x2=156 y2=44
# text: "45"
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=56 x2=156 y2=76
# text: "20"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=88 x2=156 y2=108
# text: "10"
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=120 x2=156 y2=140
# text: "10"
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=152 x2=156 y2=172
# text: "7"
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=184 x2=156 y2=204
# text: "4"
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=168 y1=32 x2=272 y2=48
# text: "Wraparound"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=168 y1=48 x2=344 y2=64
# text: "Forbid Uninhabited Isles"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=168 y1=64 x2=336 y2=80
# text: "Require Ports on Isles"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=168 y1=80 x2=272 y2=96
# text: "Forbid Lakes"
# item 12: TEXT (0x08) enabled
# bounds: x1=0 y1=24 x2=72 y2=40
# text: "Map Size"
# item 13: TEXT (0x08) enabled
# bounds: x1=72 y1=24 x2=92 y2=40
# text: "X"
# item 14: TEXT (0x08) enabled
# bounds: x1=72 y1=56 x2=92 y2=72
# text: "Y"
# item 15: TEXT (0x08) enabled
# bounds: x1=0 y1=88 x2=88 y2=104
# text: "Land Density"
# item 16: TEXT (0x08) enabled
# bounds: x1=8 y1=120 x2=88 y2=136
# text: "City Density"
# item 17: TEXT (0x08) enabled
# bounds: x1=8 y1=152 x2=88 y2=168
# text: "Island Sizes"
# item 18: TEXT (0x08) enabled
# bounds: x1=16 y1=184 x2=88 y2=200
# text: "Roundness"
# item 19: TEXT (0x08) enabled
# bounds: x1=312 y1=8 x2=456 y2=40
# text: "Set Parameters for generating the map"
# item 20: CHECKBOX (0x05) enabled
# bounds: x1=168 y1=104 x2=283 y2=125
# text: "Simultaneous"
DITL_152.txt
# 56 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=312 y1=248 x2=372 y2=268
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=312 y1=184 x2=372 y2=204
# text: "Cancel"
# item 2: BUTTON (0x04) enabled
# bounds: x1=312 y1=120 x2=372 y2=140
# text: "Clear All"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=32 x2=136 y2=48
# text: "Unit 1"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=48 x2=136 y2=64
# text: "Unit 1"
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=64 x2=136 y2=80
# text: "Unit 1"
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=80 x2=136 y2=96
# text: "Unit 1"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=96 x2=136 y2=112
# text: "Unit 1"
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=112 x2=136 y2=128
# text: "Unit 1"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=128 x2=136 y2=144
# text: "Unit 1"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=144 x2=136 y2=160
# text: "Unit 1"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=160 x2=136 y2=176
# text: "Unit 1"
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=176 x2=128 y2=192
# text: "Unit 1"
# item 13: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=192 x2=136 y2=208
# text: "Unit 1"
# item 14: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=208 x2=136 y2=224
# text: "Unit 1"
# item 15: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=224 x2=136 y2=240
# text: "Unit 1"
# item 16: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=240 x2=136 y2=256
# text: "Unit 1"
# item 17: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=256 x2=136 y2=272
# text: "Unit 1"
# item 18: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=272 x2=136 y2=288
# text: "Unit 1"
# item 19: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=32 x2=184 y2=48
# text: ""
# item 20: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=48 x2=184 y2=64
# text: ""
# item 21: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=64 x2=184 y2=80
# text: ""
# item 22: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=80 x2=184 y2=96
# text: ""
# item 23: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=96 x2=184 y2=112
# text: ""
# item 24: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=112 x2=184 y2=128
# text: ""
# item 25: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=128 x2=184 y2=144
# text: ""
# item 26: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=144 x2=184 y2=160
# text: ""
# item 27: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=160 x2=184 y2=176
# text: ""
# item 28: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=176 x2=184 y2=192
# text: ""
# item 29: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=192 x2=184 y2=208
# text: ""
# item 30: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=208 x2=184 y2=224
# text: ""
# item 31: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=224 x2=184 y2=240
# text: ""
# item 32: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=240 x2=184 y2=256
# text: ""
# item 33: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=256 x2=184 y2=272
# text: ""
# item 34: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=272 x2=184 y2=288
# text: ""
# item 35: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=32 x2=240 y2=48
# text: ""
# item 36: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=48 x2=240 y2=64
# text: ""
# item 37: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=64 x2=240 y2=80
# text: ""
# item 38: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=80 x2=240 y2=96
# text: ""
# item 39: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=96 x2=240 y2=112
# text: ""
# item 40: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=112 x2=240 y2=128
# text: ""
# item 41: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=128 x2=240 y2=144
# text: ""
# item 42: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=144 x2=240 y2=160
# text: ""
# item 43: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=160 x2=240 y2=176
# text: ""
# item 44: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=176 x2=240 y2=192
# text: ""
# item 45: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=192 x2=240 y2=208
# text: ""
# item 46: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=208 x2=240 y2=224
# text: ""
# item 47: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=224 x2=240 y2=240
# text: ""
# item 48: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=240 x2=240 y2=256
# text: ""
# item 49: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=256 x2=240 y2=272
# text: ""
# item 50: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=272 x2=240 y2=288
# text: ""
# item 51: TEXT (0x08) enabled
# bounds: x1=0 y1=0 x2=104 y2=32
# text: "Set Destination For"
# item 52: TEXT (0x08) enabled
# bounds: x1=136 y1=0 x2=192 y2=32
# text: "Repair First"
# item 53: TEXT (0x08) enabled
# bounds: x1=200 y1=0 x2=248 y2=32
# text: "Sleep There"
# item 54: CUSTOM (0x80) disabled
# bounds: x1=296 y1=28 x2=380 y2=111
# data: ""
# item 55: TEXT (0x88) disabled
# bounds: x1=264 y1=5 x2=385 y2=26
# text: "^0"
DITL_153.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=312 y1=256 x2=372 y2=276
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=136 y1=256 x2=239 y2=278
# text: "City List"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=1 y1=1 x2=423 y2=252
# data: ""
DITL_154.txt
# 14 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=176 y1=224 x2=236 y2=244
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=72 y1=176 x2=132 y2=196
# text: "Next"
# item 2: BUTTON (0x04) enabled
# bounds: x1=8 y1=176 x2=68 y2=196
# text: "Previous"
# item 3: BUTTON (0x04) enabled
# bounds: x1=8 y1=152 x2=68 y2=172
# text: "Content"
# item 4: BUTTON (0x04) enabled
# bounds: x1=176 y1=128 x2=236 y2=148
# text: "Wake"
# item 5: BUTTON (0x04) enabled
# bounds: x1=176 y1=152 x2=236 y2=172
# text: "Sleep"
# item 6: BUTTON (0x04) enabled
# bounds: x1=176 y1=184 x2=236 y2=204
# text: "Fuel"
# item 7: BUTTON (0x04) enabled
# bounds: x1=9 y1=127 x2=69 y2=147
# text: "Trace"
# item 8: TEXT (0x08) enabled
# bounds: x1=11 y1=80 x2=237 y2=124
# text: "Unit"
# item 9: CUSTOM (0x00) enabled
# bounds: x1=85 y1=5 x2=155 y2=75
# data: ""
# item 10: BUTTON (0x04) enabled
# bounds: x1=74 y1=128 x2=134 y2=148
# text: "Rules"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=240 x2=120 y2=256
# text: "Wake Reasons"
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=72 y1=208 x2=132 y2=228
# text: ""
# item 13: TEXT (0x08) enabled
# bounds: x1=8 y1=208 x2=68 y2=228
# text: "Segment"
DITL_155.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=342 y1=233 x2=402 y2=253
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=268 y1=232 x2=328 y2=252
# text: "Cancel"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=18 y1=17 x2=98 y2=97
# data: 9648
# item 3: CUSTOM (0x00) enabled
# bounds: x1=178 y1=19 x2=258 y2=99
# data: "G\""
# item 4: BUTTON (0x04) enabled
# bounds: x1=11 y1=227 x2=88 y2=253
# text: "Clear All"
# item 5: BUTTON (0x04) enabled
# bounds: x1=96 y1=229 x2=172 y2=254
# text: "Invert All"
# item 6: BUTTON (0x04) enabled
# bounds: x1=189 y1=232 x2=249 y2=252
# text: "Edit"
# item 7: CUSTOM (0x00) enabled
# bounds: x1=390 y1=30 x2=410 y2=150
# data: ""
# item 8: TEXT (0x08) enabled
# bounds: x1=345 y1=10 x2=422 y2=27
# text: "Scale From"
DITL_156.txt
# 30 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=304 y1=213 x2=364 y2=233
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=29 y1=210 x2=89 y2=230
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=24 x2=71 y2=39
# text: "2"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=40 x2=56 y2=56
# text: "4"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=56 x2=64 y2=72
# text: "6"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=72 x2=64 y2=88
# text: "10"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=88 x2=64 y2=104
# text: "16"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=104 x2=64 y2=120
# text: "20"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=296 y1=32 x2=368 y2=48
# text: "Normal"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=296 y1=48 x2=376 y2=64
# text: "Show All"
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=296 y1=64 x2=352 y2=80
# text: "Peek"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=249 y1=101 x2=385 y2=117
# text: "Track Movement"
# item 12: TEXT (0x08) enabled
# bounds: x1=24 y1=8 x2=56 y2=24
# text: "Size"
# item 13: TEXT (0x88) disabled
# bounds: x1=217 y1=6 x2=329 y2=22
# text: "Turns (after 35)"
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=164 y1=4 x2=208 y2=28
# text: ""
# item 15: TEXT (0x08) enabled
# bounds: x1=83 y1=5 x2=156 y2=23
# text: "Save Every"
# item 16: CHECKBOX (0x05) enabled
# bounds: x1=86 y1=40 x2=174 y2=56
# text: "Save Rules"
# item 17: TEXT (0x88) disabled
# bounds: x1=24 y1=136 x2=67 y2=152
# text: "Graph"
# item 18: CUSTOM (0x00) enabled
# bounds: x1=16 y1=160 x2=88 y2=184
# data: ""
# item 19: CUSTOM (0x00) enabled
# bounds: x1=120 y1=144 x2=168 y2=160
# data: ""
# item 20: CUSTOM (0x00) enabled
# bounds: x1=176 y1=144 x2=224 y2=160
# data: ""
# item 21: CUSTOM (0x00) enabled
# bounds: x1=120 y1=184 x2=168 y2=200
# data: ""
# item 22: CUSTOM (0x00) enabled
# bounds: x1=176 y1=184 x2=224 y2=200
# data: ""
# item 23: CUSTOM (0x00) enabled
# bounds: x1=232 y1=140 x2=360 y2=156
# data: ""
# item 24: CUSTOM (0x00) enabled
# bounds: x1=256 y1=160 x2=384 y2=176
# data: ""
# item 25: CUSTOM (0x00) enabled
# bounds: x1=232 y1=184 x2=360 y2=200
# data: ""
# item 26: CUSTOM (0x00) enabled
# bounds: x1=160 y1=162 x2=180 y2=180
# data: ""
# item 27: CUSTOM (0x00) enabled
# bounds: x1=232 y1=162 x2=253 y2=181
# data: ""
# item 28: TEXT (0x88) disabled
# bounds: x1=83 y1=71 x2=218 y2=90
# text: "Idle After (minutes)"
# item 29: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=95 x2=146 y2=115
# text: "5"
DITL_157.txt
# 53 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=360 y1=200 x2=420 y2=220
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=360 y1=16 x2=420 y2=36
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=168 y1=8 x2=224 y2=24
# text: "Land"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=232 y1=8 x2=272 y2=24
# text: "Air"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=288 y1=8 x2=336 y2=24
# text: "Sea"
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=168 y1=32 x2=312 y2=48
# text: "Can Conquer Cities"
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=8 y1=8 x2=128 y2=32
# text: "Name"
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=208 y1=55 x2=268 y2=75
# text: ""
# item 8: EDIT_TEXT (0x10) enabled
# bounds: x1=208 y1=85 x2=268 y2=105
# text: ""
# item 9: EDIT_TEXT (0x10) enabled
# bounds: x1=208 y1=115 x2=268 y2=135
# text: ""
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=208 y1=145 x2=268 y2=165
# text: ""
# item 11: EDIT_TEXT (0x10) enabled
# bounds: x1=208 y1=175 x2=268 y2=195
# text: ""
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=232 y1=80 x2=292 y2=100
# text: ""
# item 13: EDIT_TEXT (0x10) enabled
# bounds: x1=280 y1=112 x2=340 y2=132
# text: ""
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=232 y1=144 x2=292 y2=164
# text: ""
# item 15: EDIT_TEXT (0x10) enabled
# bounds: x1=280 y1=184 x2=340 y2=204
# text: ""
# item 16: TEXT (0x08) enabled
# bounds: x1=304 y1=80 x2=392 y2=96
# text: "Transport1"
# item 17: TEXT (0x08) enabled
# bounds: x1=304 y1=152 x2=392 y2=168
# text: "Transport1"
# item 18: TEXT (0x08) enabled
# bounds: x1=184 y1=112 x2=264 y2=128
# text: "How Many:"
# item 19: TEXT (0x08) enabled
# bounds: x1=192 y1=184 x2=272 y2=200
# text: "How Many:"
# item 20: TEXT (0x08) enabled
# bounds: x1=192 y1=56 x2=360 y2=72
# text: "Unit Can Be Loaded On"
# item 21: TEXT (0x08) enabled
# bounds: x1=168 y1=58 x2=200 y2=74
# text: "Hits"
# item 22: TEXT (0x08) enabled
# bounds: x1=152 y1=88 x2=200 y2=104
# text: "Speed"
# item 23: TEXT (0x08) enabled
# bounds: x1=165 y1=118 x2=200 y2=134
# text: "Fuel"
# item 24: TEXT (0x08) enabled
# bounds: x1=164 y1=148 x2=200 y2=168
# text: "Cost"
# item 25: TEXT (0x08) enabled
# bounds: x1=152 y1=178 x2=200 y2=194
# text: "Visible"
# item 26: EDIT_TEXT (0x10) enabled
# bounds: x1=192 y1=55 x2=252 y2=75
# text: ""
# item 27: TEXT (0x08) enabled
# bounds: x1=190 y1=30 x2=252 y2=50
# text: "Segment"
# item 28: EDIT_TEXT (0x10) enabled
# bounds: x1=192 y1=120 x2=252 y2=140
# text: ""
# item 29: EDIT_TEXT (0x10) enabled
# bounds: x1=192 y1=185 x2=252 y2=205
# text: ""
# item 30: TEXT (0x08) enabled
# bounds: x1=192 y1=95 x2=300 y2=115
# text: "Combat Delay"
# item 31: TEXT (0x08) enabled
# bounds: x1=192 y1=160 x2=334 y2=180
# text: "Moves per Segment"
# item 32: EDIT_TEXT (0x10) enabled
# bounds: x1=208 y1=205 x2=268 y2=225
# text: ""
# item 33: TEXT (0x08) enabled
# bounds: x1=144 y1=208 x2=200 y2=224
# text: "Attacks"
# item 34: TEXT (0x88) disabled
# bounds: x1=184 y1=96 x2=272 y2=112
# text: "Attack Type"
# item 35: RADIO_BUTTON (0x06) enabled
# bounds: x1=240 y1=112 x2=312 y2=128
# text: "Normal"
# item 36: RADIO_BUTTON (0x06) enabled
# bounds: x1=240 y1=128 x2=336 y2=144
# text: "Never (Spy)"
# item 37: RADIO_BUTTON (0x06) enabled
# bounds: x1=240 y1=144 x2=320 y2=160
# text: "0 Radius"
# item 38: RADIO_BUTTON (0x06) enabled
# bounds: x1=240 y1=160 x2=320 y2=176
# text: "1 Radius"
# item 39: RADIO_BUTTON (0x06) enabled
# bounds: x1=240 y1=176 x2=320 y2=192
# text: "2 Radius"
# item 40: TEXT (0x88) disabled
# bounds: x1=192 y1=152 x2=232 y2=168
# text: "Nuke"
# item 41: TEXT (0x88) disabled
# bounds: x1=192 y1=208 x2=304 y2=224
# text: "Movement Type"
# item 42: RADIO_BUTTON (0x06) enabled
# bounds: x1=248 y1=224 x2=336 y2=240
# text: "Normal"
# item 43: RADIO_BUTTON (0x06) enabled
# bounds: x1=248 y1=240 x2=336 y2=256
# text: "Unguided"
# item 44: RADIO_BUTTON (0x06) enabled
# bounds: x1=248 y1=256 x2=336 y2=272
# text: "Homing"
# item 45: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=72 x2=104 y2=96
# text: "General"
# item 46: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=96 x2=104 y2=120
# text: "Category"
# item 47: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=120 x2=104 y2=144
# text: "Transport"
# item 48: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=144 x2=104 y2=168
# text: "Segment"
# item 49: TEXT (0x88) disabled
# bounds: x1=8 y1=208 x2=168 y2=224
# text: "Counterattack possible"
# item 50: RADIO_BUTTON (0x06) enabled
# bounds: x1=32 y1=224 x2=96 y2=240
# text: "Never"
# item 51: RADIO_BUTTON (0x06) enabled
# bounds: x1=32 y1=240 x2=152 y2=256
# text: "When Attacked"
# item 52: RADIO_BUTTON (0x06) enabled
# bounds: x1=32 y1=256 x2=152 y2=272
# text: "When Adjacent"
DITL_158.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=414 y1=12 x2=474 y2=32
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=320 y1=12 x2=380 y2=32
# text: "Cancel"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=1 y1=40 x2=491 y2=286
# data: 0C3F
# item 3: TEXT (0x08) enabled
# bounds: x1=3 y1=2 x2=305 y2=38
# text: "Edit the matrix"
DITL_159.txt
# 35 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=184 y1=96 x2=244 y2=116
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=72 y1=24 x2=152 y2=40
# text: "Undefined"
# item 2: BUTTON (0x04) enabled
# bounds: x1=72 y1=40 x2=152 y2=56
# text: "Undefined"
# item 3: BUTTON (0x04) enabled
# bounds: x1=72 y1=56 x2=152 y2=72
# text: "Undefined"
# item 4: BUTTON (0x04) enabled
# bounds: x1=72 y1=72 x2=152 y2=88
# text: "Undefined"
# item 5: BUTTON (0x04) enabled
# bounds: x1=72 y1=88 x2=152 y2=104
# text: "Undefined"
# item 6: BUTTON (0x04) enabled
# bounds: x1=72 y1=104 x2=152 y2=120
# text: "Undefined"
# item 7: BUTTON (0x04) enabled
# bounds: x1=72 y1=120 x2=152 y2=136
# text: "Undefined"
# item 8: BUTTON (0x04) enabled
# bounds: x1=72 y1=136 x2=152 y2=152
# text: "Undefined"
# item 9: BUTTON (0x04) enabled
# bounds: x1=72 y1=152 x2=152 y2=168
# text: "Undefined"
# item 10: BUTTON (0x04) enabled
# bounds: x1=72 y1=168 x2=152 y2=184
# text: "Undefined"
# item 11: BUTTON (0x04) enabled
# bounds: x1=72 y1=184 x2=152 y2=200
# text: "Undefined"
# item 12: BUTTON (0x04) enabled
# bounds: x1=72 y1=200 x2=152 y2=216
# text: "Undefined"
# item 13: BUTTON (0x04) enabled
# bounds: x1=72 y1=216 x2=152 y2=232
# text: "Undefined"
# item 14: BUTTON (0x04) enabled
# bounds: x1=72 y1=232 x2=152 y2=248
# text: "Undefined"
# item 15: BUTTON (0x04) enabled
# bounds: x1=72 y1=248 x2=152 y2=264
# text: "Undefined"
# item 16: BUTTON (0x04) enabled
# bounds: x1=72 y1=264 x2=152 y2=280
# text: "Undefined"
# item 17: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=24 x2=20 y2=40
# text: ""
# item 18: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=40 x2=20 y2=56
# text: ""
# item 19: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=56 x2=20 y2=72
# text: ""
# item 20: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=72 x2=20 y2=88
# text: ""
# item 21: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=88 x2=20 y2=104
# text: ""
# item 22: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=104 x2=20 y2=120
# text: ""
# item 23: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=120 x2=20 y2=136
# text: ""
# item 24: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=136 x2=20 y2=152
# text: ""
# item 25: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=152 x2=20 y2=168
# text: ""
# item 26: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=168 x2=20 y2=184
# text: ""
# item 27: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=184 x2=20 y2=200
# text: ""
# item 28: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=200 x2=20 y2=216
# text: ""
# item 29: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=216 x2=20 y2=232
# text: ""
# item 30: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=232 x2=20 y2=248
# text: ""
# item 31: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=248 x2=20 y2=264
# text: ""
# item 32: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=264 x2=20 y2=280
# text: ""
# item 33: TEXT (0x08) enabled
# bounds: x1=0 y1=8 x2=56 y2=24
# text: "Defined"
# item 34: TEXT (0x08) enabled
# bounds: x1=72 y1=8 x2=208 y2=24
# text: "Choose Type To Edit"
DITL_160.txt
# 19 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=280 y1=16 x2=340 y2=36
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=0 y1=40 x2=96 y2=56
# text: "Undefined"
# item 2: BUTTON (0x04) enabled
# bounds: x1=104 y1=40 x2=200 y2=56
# text: "Undefined"
# item 3: BUTTON (0x04) enabled
# bounds: x1=0 y1=64 x2=96 y2=80
# text: "Undefined"
# item 4: BUTTON (0x04) enabled
# bounds: x1=104 y1=64 x2=200 y2=80
# text: "Undefined"
# item 5: BUTTON (0x04) enabled
# bounds: x1=0 y1=88 x2=96 y2=104
# text: "Undefined"
# item 6: BUTTON (0x04) enabled
# bounds: x1=104 y1=88 x2=200 y2=104
# text: "Undefined"
# item 7: BUTTON (0x04) enabled
# bounds: x1=0 y1=112 x2=96 y2=128
# text: "Undefined"
# item 8: BUTTON (0x04) enabled
# bounds: x1=104 y1=112 x2=200 y2=128
# text: "Undefined"
# item 9: BUTTON (0x04) enabled
# bounds: x1=0 y1=136 x2=96 y2=152
# text: "Undefined"
# item 10: BUTTON (0x04) enabled
# bounds: x1=104 y1=136 x2=200 y2=152
# text: "Undefined"
# item 11: BUTTON (0x04) enabled
# bounds: x1=0 y1=160 x2=96 y2=176
# text: "Undefined"
# item 12: BUTTON (0x04) enabled
# bounds: x1=104 y1=160 x2=200 y2=176
# text: "Undefined"
# item 13: BUTTON (0x04) enabled
# bounds: x1=0 y1=184 x2=96 y2=200
# text: "Undefined"
# item 14: BUTTON (0x04) enabled
# bounds: x1=104 y1=184 x2=200 y2=200
# text: "Undefined"
# item 15: BUTTON (0x04) enabled
# bounds: x1=0 y1=208 x2=96 y2=224
# text: "Undefined"
# item 16: BUTTON (0x04) enabled
# bounds: x1=104 y1=208 x2=200 y2=224
# text: "Undefined"
# item 17: TEXT (0x08) enabled
# bounds: x1=208 y1=64 x2=384 y2=216
# text: "Each button shows the complete and current set of rules defining one type of unit. \n\nThis display reflects any changes that have been made by editing the rules."
# item 18: TEXT (0x08) enabled
# bounds: x1=0 y1=16 x2=216 y2=32
# text: "Click on Unit Type to Describe"
DITL_161.txt
# 19 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=344 y1=104 x2=400 y2=120
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=344 y1=72 x2=400 y2=88
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=80 x2=112 y2=96
# text: "Play for Real"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=96 x2=127 y2=112
# text: "See Whole Map"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=112 x2=128 y2=128
# text: "Peek At Enemy"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=160 y1=56 x2=232 y2=72
# text: "Neutral"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=240 y1=56 x2=260 y2=72
# text: ""
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=160 y1=72 x2=232 y2=88
# text: "Person"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=160 y1=88 x2=238 y2=104
# text: "Machine"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=240 y1=72 x2=260 y2=88
# text: ""
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=240 y1=88 x2=260 y2=104
# text: ""
# item 11: EDIT_TEXT (0x10) enabled
# bounds: x1=128 y1=32 x2=192 y2=48
# text: "Player 1"
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=232 y1=32 x2=288 y2=48
# text: "Player 2"
# item 13: TEXT (0x08) enabled
# bounds: x1=200 y1=32 x2=224 y2=48
# text: "vs"
# item 14: TEXT (0x08) enabled
# bounds: x1=148 y1=6 x2=276 y2=25
# text: "Game Parameters"
# item 15: RADIO_BUTTON (0x06) enabled
# bounds: x1=136 y1=168 x2=240 y2=184
# text: "Known World"
# item 16: RADIO_BUTTON (0x06) enabled
# bounds: x1=136 y1=152 x2=286 y2=168
# text: "Unexplored World"
# item 17: BUTTON (0x04) enabled
# bounds: x1=176 y1=120 x2=240 y2=142
# text: "Fairness"
# item 18: CHECKBOX (0x05) enabled
# bounds: x1=9 y1=141 x2=69 y2=161
# text: "Spies"
DITL_162.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=144 y1=88 x2=204 y2=108
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=48 y1=88 x2=108 y2=108
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=8 x2=104 y2=24
# text: "Full Trace"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=24 x2=144 y2=40
# text: "Summary Trace"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=16 y1=48 x2=112 y2=64
# text: "Cyclic Test"
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=148 y1=53 x2=208 y2=73
# text: "EDIT"
# item 6: TEXT (0x88) disabled
# bounds: x1=147 y1=28 x2=207 y2=48
# text: "Creator"
DITL_163.txt
# 19 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=200 y1=168 x2=260 y2=188
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=24 y1=168 x2=84 y2=188
# text: "Cancel"
# item 2: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=24 x2=88 y2=40
# text: "Attacked"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=40 x2=120 y2=56
# text: "Enemy Visible"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=56 x2=112 y2=72
# text: "Enemy Found"
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=72 x2=136 y2=88
# text: "Enemy City Seen"
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=88 x2=144 y2=104
# text: "Enemy City Found"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=104 x2=136 y2=120
# text: "Neutral City Seen"
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=120 x2=152 y2=136
# text: "Neutral City Found"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=136 x2=120 y2=152
# text: "On Transport"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=24 x2=264 y2=40
# text: "Near Land"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=40 x2=280 y2=56
# text: "Near New Land"
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=56 x2=264 y2=72
# text: "Near Sea"
# item 13: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=72 x2=280 y2=88
# text: "Near New Sea"
# item 14: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=88 x2=264 y2=104
# text: "Every 3 Days"
# item 15: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=104 x2=264 y2=120
# text: "Every 5 Days"
# item 16: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=120 x2=264 y2=136
# text: "Every 7 Days"
# item 17: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=144 x2=240 y2=160
# text: "Activate"
# item 18: TEXT (0x08) enabled
# bounds: x1=8 y1=0 x2=248 y2=24
# text: ""
DITL_164.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=414 y1=12 x2=474 y2=32
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=336 y1=13 x2=396 y2=33
# text: "Edit"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=2 y1=45 x2=491 y2=279
# data: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=0 y1=0 x2=169 y2=35
# text: ""
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=258 y1=11 x2=318 y2=31
# text: "1"
# item 5: TEXT (0x88) disabled
# bounds: x1=185 y1=10 x2=254 y2=31
# text: "Segment"
DITL_165.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=184 y1=72 x2=244 y2=92
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=48 y1=72 x2=108 y2=92
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=72 y1=32 x2=208 y2=56
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=8 x2=248 y2=24
# text: "Name for this scroll position"
DITL_166.txt
# 15 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=136 y1=200 x2=196 y2=220
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=24 y1=200 x2=84 y2=220
# text: "Cancel"
# item 2: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=168 x2=296 y2=192
# text: "Use Sound"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=0 x2=192 y2=96
# text: "Sounds have to be changed with ResEdit. SHPE 404 maps from Sound Events to \'snd \' resource IDs. There are four bytes for the ID of each event:"
# item 4: TEXT (0x88) disabled
# bounds: x1=8 y1=104 x2=192 y2=192
# text: "These resources can be in the game or in the system file. Initial (default) resource IDs are shown in parentheses."
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=0 x2=320 y2=16
# text: "Startup (-150)"
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=16 x2=336 y2=32
# text: "New Turn (-151)"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=32 x2=328 y2=48
# text: "New Unit (-152)"
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=48 x2=336 y2=64
# text: "Your Move (-153)"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=64 x2=312 y2=80
# text: "Move (-154)"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=80 x2=312 y2=96
# text: "Fight (-155)"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=96 x2=336 y2=112
# text: "Lost Fight (-156)"
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=112 x2=336 y2=128
# text: "Won Fight (-157)"
# item 13: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=128 x2=336 y2=144
# text: "Won Game (-158)"
# item 14: CHECKBOX (0x05) enabled
# bounds: x1=200 y1=144 x2=336 y2=160
# text: "Nukes (-159)"
DITL_167.txt
# 25 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=208 y1=208 x2=268 y2=228
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=70 y1=209 x2=130 y2=229
# text: "Cancel"
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=32 y1=40 x2=139 y2=56
# CNTL resource ID: 152
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=192 y1=40 x2=299 y2=56
# CNTL resource ID: 152
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=32 y1=72 x2=139 y2=88
# CNTL resource ID: 153
# item 5: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=192 y1=72 x2=299 y2=88
# CNTL resource ID: 153
# item 6: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=67 y1=123 x2=267 y2=139
# CNTL resource ID: 151
# item 7: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=67 y1=168 x2=267 y2=184
# CNTL resource ID: 150
# item 8: TEXT (0x88) disabled
# bounds: x1=142 y1=72 x2=189 y2=90
# text: "Armies"
# item 9: TEXT (0x88) disabled
# bounds: x1=135 y1=105 x2=211 y2=122
# text: "Free Turns"
# item 10: TEXT (0x88) disabled
# bounds: x1=144 y1=24 x2=188 y2=42
# text: "Initial"
# item 11: TEXT (0x88) disabled
# bounds: x1=32 y1=8 x2=96 y2=24
# text: "Ugly"
# item 12: TEXT (0x88) disabled
# bounds: x1=240 y1=8 x2=304 y2=24
# text: "Sinful"
# item 13: TEXT (0x08) enabled
# bounds: x1=118 y1=151 x2=222 y2=167
# text: "Combat Bonus"
# item 14: PICTURE (0xC0) disabled
# bounds: x1=147 y1=186 x2=199 y2=198
# PICT resource ID: 150
# item 15: PICTURE (0xC0) disabled
# bounds: x1=147 y1=142 x2=199 y2=154
# PICT resource ID: 150
# item 16: TEXT (0x88) disabled
# bounds: x1=147 y1=41 x2=188 y2=59
# text: "Cities"
# item 17: TEXT (0x88) disabled
# bounds: x1=15 y1=40 x2=31 y2=56
# text: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=300 y1=40 x2=316 y2=56
# text: ""
# item 19: TEXT (0x88) disabled
# bounds: x1=15 y1=72 x2=31 y2=88
# text: ""
# item 20: TEXT (0x88) disabled
# bounds: x1=300 y1=72 x2=316 y2=88
# text: ""
# item 21: TEXT (0x88) disabled
# bounds: x1=50 y1=123 x2=66 y2=139
# text: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=268 y1=123 x2=284 y2=139
# text: ""
# item 23: TEXT (0x88) disabled
# bounds: x1=50 y1=168 x2=66 y2=184
# text: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=268 y1=168 x2=284 y2=184
# text: ""
DITL_168.txt
# 13 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=216 y1=64 x2=276 y2=84
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=216 y1=32 x2=276 y2=52
# text: "Cancel"
# item 2: BUTTON (0x04) enabled
# bounds: x1=24 y1=32 x2=88 y2=56
# text: "Ocean"
# item 3: BUTTON (0x04) enabled
# bounds: x1=24 y1=64 x2=88 y2=88
# text: "Land"
# item 4: BUTTON (0x04) enabled
# bounds: x1=112 y1=32 x2=176 y2=56
# text: "Ugly"
# item 5: BUTTON (0x04) enabled
# bounds: x1=112 y1=64 x2=176 y2=88
# text: "Sinful"
# item 6: BUTTON (0x04) enabled
# bounds: x1=24 y1=96 x2=88 y2=120
# text: "Border"
# item 7: BUTTON (0x04) enabled
# bounds: x1=112 y1=128 x2=176 y2=152
# text: "Fade"
# item 8: BUTTON (0x04) enabled
# bounds: x1=112 y1=96 x2=176 y2=120
# text: "Fighting"
# item 9: BUTTON (0x04) enabled
# bounds: x1=24 y1=128 x2=88 y2=152
# text: "Lakes"
# item 10: TEXT (0x88) disabled
# bounds: x1=48 y1=8 x2=152 y2=24
# text: "Set Color For"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=192 y1=8 x2=288 y2=24
# text: "Use Color"
# item 12: BUTTON (0x04) enabled
# bounds: x1=152 y1=168 x2=280 y2=192
# text: "Choose Monitor…"
DITL_169.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=314 y1=270 x2=374 y2=290
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=186 y1=270 x2=246 y2=290
# text: "Cancel"
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=420 y1=5 x2=436 y2=250
# CNTL resource ID: 154
# item 3: CUSTOM (0x00) enabled
# bounds: x1=5 y1=5 x2=415 y2=250
# data: ""
DITL_170.txt
# 12 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=136 y1=184 x2=196 y2=204
# text: "OK"
# item 1: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=56 x2=64 y2=72
# text: "Here"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=80 x2=136 y2=96
# text: "Waiting for File"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=104 x2=104 y2=120
# text: "Dial Phone"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=152 y1=56 x2=328 y2=80
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=72 y1=56 x2=144 y2=72
# text: "Password:"
# item 6: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=240 y2=32
# text: "Where is player ^0?"
# item 7: BUTTON (0x04) enabled
# bounds: x1=24 y1=184 x2=84 y2=204
# text: "Quit"
# item 8: TEXT (0x88) disabled
# bounds: x1=104 y1=104 x2=164 y2=124
# text: "Number:"
# item 9: EDIT_TEXT (0x10) enabled
# bounds: x1=176 y1=104 x2=328 y2=128
# text: ""
# item 10: BUTTON (0x04) enabled
# bounds: x1=208 y1=144 x2=320 y2=168
# text: "Phone Settings"
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=128 x2=136 y2=144
# text: "Wait for Phone"
DITL_171.txt
# 19 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=16 y1=184 x2=76 y2=204
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=16 y1=152 x2=76 y2=172
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=48 x2=88 y2=64
# text: "300"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=64 x2=88 y2=80
# text: "1200"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=80 x2=88 y2=96
# text: "2400"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=96 x2=88 y2=112
# text: "9600"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=24 y1=112 x2=88 y2=128
# text: "19200"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=128 y1=48 x2=240 y2=64
# text: "Pulse (Rotary)"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=128 y1=64 x2=240 y2=80
# text: "Touch Tone‚Ñ¢"
# item 9: ICON (0x20) enabled
# bounds: x1=256 y1=48 x2=288 y2=80
# ICON resource ID: 200
# item 10: ICON (0x20) enabled
# bounds: x1=304 y1=48 x2=336 y2=80
# ICON resource ID: 201
# item 11: EDIT_TEXT (0x10) enabled
# bounds: x1=128 y1=136 x2=328 y2=160
# text: ""
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=128 y1=192 x2=328 y2=216
# text: ""
# item 13: RADIO_BUTTON (0x06) enabled
# bounds: x1=128 y1=80 x2=240 y2=96
# text: "Custom"
# item 14: TEXT (0x88) disabled
# bounds: x1=8 y1=32 x2=88 y2=48
# text: "Baud Rate"
# item 15: TEXT (0x88) disabled
# bounds: x1=128 y1=32 x2=208 y2=48
# text: "Phone Type"
# item 16: TEXT (0x88) disabled
# bounds: x1=256 y1=32 x2=336 y2=48
# text: "Port"
# item 17: TEXT (0x88) disabled
# bounds: x1=128 y1=112 x2=248 y2=128
# text: "Phone Number"
# item 18: TEXT (0x88) disabled
# bounds: x1=128 y1=168 x2=272 y2=184
# text: "Initialization Codes"
DITL_172.txt
# 24 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=272 y1=200 x2=332 y2=220
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=272 y1=168 x2=332 y2=188
# text: "Cancel"
# item 2: TEXT (0x08) enabled
# bounds: x1=64 y1=8 x2=255 y2=25
# text: "Choose Monitor to use for:"
# item 3: TEXT (0x08) enabled
# bounds: x1=16 y1=48 x2=80 y2=72
# text: "The Map"
# item 4: TEXT (0x08) enabled
# bounds: x1=104 y1=32 x2=175 y2=67
# text: "Messages & Status"
# item 5: TEXT (0x08) enabled
# bounds: x1=192 y1=48 x2=248 y2=68
# text: "Dialogs"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=80 x2=76 y2=100
# text: "1"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=104 x2=76 y2=124
# text: "2"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=128 x2=76 y2=148
# text: "3"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=152 x2=76 y2=172
# text: "4"
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=176 x2=76 y2=196
# text: "5"
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=200 x2=76 y2=220
# text: "6"
# item 12: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=80 x2=164 y2=100
# text: "1"
# item 13: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=104 x2=164 y2=124
# text: "2"
# item 14: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=128 x2=160 y2=144
# text: "3"
# item 15: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=152 x2=164 y2=172
# text: "4"
# item 16: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=176 x2=164 y2=196
# text: "5"
# item 17: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=200 x2=164 y2=220
# text: "6"
# item 18: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=80 x2=252 y2=100
# text: "1"
# item 19: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=104 x2=252 y2=124
# text: "2"
# item 20: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=128 x2=252 y2=148
# text: "3"
# item 21: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=152 x2=252 y2=172
# text: "4"
# item 22: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=176 x2=252 y2=196
# text: "5"
# item 23: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=200 x2=252 y2=220
# text: "6"
DITL_173.txt
# 13 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=200 y1=152 x2=260 y2=172
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=48 y1=152 x2=108 y2=172
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=80 y1=40 x2=140 y2=60
# text: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=80 y1=72 x2=140 y2=92
# text: ""
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=80 y1=104 x2=140 y2=124
# text: ""
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=168 y1=40 x2=228 y2=60
# text: ""
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=168 y1=72 x2=228 y2=92
# text: ""
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=168 y1=104 x2=228 y2=124
# text: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=32 y1=40 x2=72 y2=56
# text: "Land"
# item 9: TEXT (0x88) disabled
# bounds: x1=40 y1=72 x2=72 y2=88
# text: "Sea"
# item 10: TEXT (0x88) disabled
# bounds: x1=40 y1=104 x2=72 y2=120
# text: "Air"
# item 11: TEXT (0x88) disabled
# bounds: x1=168 y1=16 x2=240 y2=32
# text: "In Cities"
# item 12: TEXT (0x88) disabled
# bounds: x1=8 y1=0 x2=120 y2=32
# text: "Stacking Limits by unit category"
DITL_174.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=183 y1=98 x2=243 y2=118
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=24 y1=98 x2=84 y2=118
# text: "Cancel"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=9 y1=17 x2=289 y2=33
# data: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=67 y1=50 x2=216 y2=74
# text: ""
DITL_175.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=414 y1=248 x2=480 y2=268
# text: "OK"
# item 1: CUSTOM (0x00) enabled
# bounds: x1=2 y1=2 x2=330 y2=270
# data: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=336 y1=88 x2=392 y2=104
# text: "Sort By"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=336 y1=104 x2=432 y2=120
# text: "City Name"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=336 y1=120 x2=464 y2=136
# text: "Production Type"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=336 y1=136 x2=472 y2=152
# text: "Production Ready"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=336 y1=152 x2=400 y2=168
# text: "Sector"
# item 7: CUSTOM (0x00) enabled
# bounds: x1=368 y1=8 x2=438 y2=78
# data: ""
# item 8: BUTTON (0x04) enabled
# bounds: x1=339 y1=175 x2=406 y2=196
# text: "Summary"
# item 9: BUTTON (0x04) enabled
# bounds: x1=339 y1=202 x2=406 y2=223
# text: "Island"
DITL_176.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=312 y1=256 x2=372 y2=276
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=192 y1=256 x2=295 y2=278
# text: "Show Details"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=1 y1=1 x2=423 y2=252
# data: ""
DITL_258.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=64 y1=32 x2=160 y2=56
# text: "Order Form"
# item 1: BUTTON (0x04) enabled
# bounds: x1=120 y1=64 x2=216 y2=88
# text: "Upgrade Form"
# item 2: BUTTON (0x04) enabled
# bounds: x1=176 y1=96 x2=272 y2=120
# text: "Bug Report"
# item 3: TEXT (0x88) disabled
# bounds: x1=152 y1=8 x2=336 y2=24
# text: "Which form do you want?"
# item 4: BUTTON (0x04) enabled
# bounds: x1=264 y1=40 x2=324 y2=60
# text: "Cancel"
# item 5: BUTTON (0x04) enabled
# bounds: x1=232 y1=128 x2=328 y2=152
# text: "Foreign Info"
DITL_259.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=14 y1=62 x2=74 y2=82
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=97 y1=10 x2=334 y2=48
# text: "That feature is not available in the demo version."
DITL_260.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=163 y1=212 x2=223 y2=232
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=10 x2=284 y2=101
# text: "Canadian checks worth $27 U.S. are OK.\n\nOverseas orders must be in U.S. funds or else add $15.00 to cover my bank fees. (Sorry, I know this is hard.)\n"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=110 x2=286 y2=197
# text: "Overseas orders will be sent via surface mail at no extra charge. (Four to six weeks delivery.)\n\nPlease add $5.00 for overseas air mail."
DITL_766.txt
# 24 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=112 y1=281 x2=172 y2=301
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=16 y1=280 x2=76 y2=300
# text: "Cancel"
# item 2: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=248 x2=248 y2=264
# text: "Use Sound"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=8 x2=240 y2=24
# text: "Startup"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=32 x2=248 y2=48
# text: "New Turn"
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=56 x2=248 y2=72
# text: "New Unit"
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=80 x2=256 y2=96
# text: "Your Move"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=104 x2=240 y2=120
# text: "Move"
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=128 x2=240 y2=144
# text: "Fight"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=152 x2=256 y2=168
# text: "Lost Fight"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=176 x2=256 y2=192
# text: "Won Fight"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=200 x2=256 y2=216
# text: "Won Game"
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=224 x2=240 y2=240
# text: "Nukes"
# item 13: CUSTOM (0x00) enabled
# bounds: x1=8 y1=8 x2=152 y2=24
# data: ""
# item 14: CUSTOM (0x00) enabled
# bounds: x1=8 y1=32 x2=152 y2=48
# data: ""
# item 15: CUSTOM (0x00) enabled
# bounds: x1=8 y1=56 x2=152 y2=72
# data: ""
# item 16: CUSTOM (0x00) enabled
# bounds: x1=8 y1=80 x2=152 y2=96
# data: ""
# item 17: CUSTOM (0x00) enabled
# bounds: x1=8 y1=104 x2=152 y2=120
# data: ""
# item 18: CUSTOM (0x00) enabled
# bounds: x1=8 y1=128 x2=152 y2=144
# data: ""
# item 19: CUSTOM (0x00) enabled
# bounds: x1=8 y1=152 x2=152 y2=168
# data: ""
# item 20: CUSTOM (0x00) enabled
# bounds: x1=8 y1=176 x2=152 y2=192
# data: ""
# item 21: CUSTOM (0x00) enabled
# bounds: x1=8 y1=200 x2=152 y2=216
# data: ""
# item 22: CUSTOM (0x00) enabled
# bounds: x1=8 y1=224 x2=152 y2=240
# data: ""
# item 23: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=248 x2=120 y2=264
# text: "Asynchronous"
DITL_2131_Not Used ???.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=35 y1=109 x2=95 y2=129
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=135 y1=109 x2=195 y2=129
# text: "Quit"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=8 y1=48 x2=224 y2=80
# text: "Guessing Doesn\'t Count"
# item 3: TEXT (0x08) enabled
# bounds: x1=3 y1=8 x2=241 y2=35
# text: "Registered users get the password"
DITL_13609.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=152 y1=168 x2=212 y2=188
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=72 y1=168 x2=132 y2=188
# text: "Back"
# item 2: TEXT (0x88) disabled
# bounds: x1=0 y1=8 x2=232 y2=56
# text: "Cities produce units. Double click on a city to set its production (if you own it!)"
# item 3: TEXT (0x88) disabled
# bounds: x1=0 y1=64 x2=232 y2=112
# text: "Air units can land and refuel in cities and damaged sea units are repaired in cities (1 hp per day)."
# item 4: TEXT (0x88) disabled
# bounds: x1=0 y1=120 x2=232 y2=160
# text: "Initially all cities are neutral except yours and the machine\'s."
DITL_14063.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=7 y1=90 x2=67 y2=110
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=8 y1=62 x2=68 y2=82
# text: "Quit"
# item 2: TEXT (0x88) disabled
# bounds: x1=74 y1=7 x2=234 y2=92
# text: "^0^1^2^3"
DITL_16547.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=256 y1=216 x2=316 y2=236
# text: "Stop"
# item 1: BUTTON (0x04) enabled
# bounds: x1=56 y1=96 x2=187 y2=117
# text: "View Current Rules"
# item 2: BUTTON (0x04) enabled
# bounds: x1=256 y1=184 x2=316 y2=204
# text: "Previous"
# item 3: BUTTON (0x04) enabled
# bounds: x1=8 y1=224 x2=68 y2=244
# text: "Land"
# item 4: BUTTON (0x04) enabled
# bounds: x1=80 y1=224 x2=140 y2=244
# text: "Cities"
# item 5: BUTTON (0x04) enabled
# bounds: x1=152 y1=224 x2=212 y2=244
# text: "Water"
# item 6: TEXT (0x88) disabled
# bounds: x1=0 y1=184 x2=246 y2=221
# text: "However, the world is always composed of land, cities and water."
# item 7: TEXT (0x88) disabled
# bounds: x1=1 y1=121 x2=273 y2=177
# text: "You also can set some of the parameters which control the way the world is generated."
# item 8: TEXT (0x88) disabled
# bounds: x1=0 y1=8 x2=272 y2=88
# text: "The actual types of units can be changed using a built in editor. Some of the rules and parts of the machine strategy can also be changed. Consequently some of this information might not apply to you."
DITL_20500.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=6 y1=87 x2=66 y2=107
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=74 y1=3 x2=272 y2=127
# text: "^0^1^2^3"
DITL_20512.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=200 y1=48 x2=260 y2=68
# text: "Save"
# item 1: BUTTON (0x04) enabled
# bounds: x1=104 y1=48 x2=164 y2=68
# text: "Cancel"
# item 2: BUTTON (0x04) enabled
# bounds: x1=8 y1=48 x2=68 y2=68
# text: "Discard"
# item 3: TEXT (0x08) enabled
# bounds: x1=64 y1=8 x2=264 y2=32
# text: "Save Changes before closing?"
DITL_21207.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=227 y1=184 x2=299 y2=200
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=36 y1=180 x2=112 y2=203
# text: "Ordering"
# item 2: BUTTON (0x04) enabled
# bounds: x1=22 y1=147 x2=132 y2=166
# text: "Release Notes"
# item 3: TEXT (0x88) disabled
# bounds: x1=36 y1=8 x2=300 y2=29
# text: "^0"
# item 4: TEXT (0x88) disabled
# bounds: x1=28 y1=59 x2=312 y2=124
# text: "Implemented by\nChristopher Eliot and Clay Prestia.\n\nCopyright 1988-1990 by Christopher Eliot."
DITL_21349.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=208 y1=219 x2=268 y2=239
# text: "Enough"
# item 1: BUTTON (0x04) enabled
# bounds: x1=205 y1=188 x2=265 y2=208
# text: "More"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=272 y2=88
# text: "Empire Builder‚Ñ¢ is a computer war game for the Macintosh. It is DemoWare, which means you may use the demo version but must buy the unrestricted version."
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=96 x2=272 y2=160
# text: "The basic idea is to conquer the entire world with your forces. You can build land air and sea units in your cities and use these units to conquer more cities."
# item 4: TEXT (0x88) disabled
# bounds: x1=8 y1=168 x2=200 y2=240
# text: "However, each unit has special limitations, and the machine has its own forces to oppose you."
DITL_27179.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=160 y1=176 x2=220 y2=196
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=80 y1=176 x2=140 y2=196
# text: "Back"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=16 x2=224 y2=64
# text: "White squares are land. Sea units cannot move onto land squares. "
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=72 x2=224 y2=152
# text: "You must move land units from one island to another using transports. Helicopters can carry one unit, but their range is very short."
DITL_27316.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=16 y1=120 x2=76 y2=140
# text: "Accept"
# item 1: BUTTON (0x04) enabled
# bounds: x1=152 y1=120 x2=212 y2=140
# text: "Refuse"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=224 y2=104
# text: "^0^1^2^3"
DITL_28998.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=187 y1=215 x2=247 y2=235
# text: "Got It"
# item 1: TEXT (0x88) disabled
# bounds: x1=4 y1=22 x2=278 y2=46
# text: "To become a registered user send $25 to:"
# text: "I will send you documentation (25 pages) and a disk with the latest version of the program."
DITL_29018.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=210 y1=224 x2=270 y2=244
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=119 y1=225 x2=179 y2=245
# text: "Back"
# item 2: TEXT (0x88) disabled
# bounds: x1=0 y1=7 x2=286 y2=44
# text: "Sea and Air units can move over water, but land units cannot."
# item 3: TEXT (0x88) disabled
# bounds: x1=1 y1=48 x2=289 y2=136
# text: "There are two types of water, lakes and seas. On the map seas have \"waves\" but lakes don\'t. A sea is any body of water touching more than one island. A lake touches only one island. "
# item 4: TEXT (0x88) disabled
# bounds: x1=2 y1=147 x2=285 y2=199
# text: "You can build sea units in a lake port and move them into the lake, but those units will be stuck there."